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Dead rising 4 map disappeared
Dead rising 4 map disappeared











dead rising 4 map disappeared

The engine, visuals, and weapon mechanics were all fine, I’d keep those.I guess I’m asking for better writing, something a bit more subtle with the humor The comedy of putting on crazy clothes is ok, but having the main character randomly give mostly dumb zingers constantly didn’t really work.(Remember those bee things from the first one?) After gaining power, modify the rules to keep the early areas difficult again to throw the player off balance. Ramp up item powers/blueprints slowly, you shouldn’t be able to get the best stuff right away.Control game flow to introduce new areas at a steady rate and learn the maps Tune difficulty so you’ll stay in each area for much longer doing quests for your “group”.For the love of all that is holy, remove auto save and force the player to locate and use save points, which will then show up on the map.Or even a dumb “Kill 2 more maniacs to advance the story” if you have to, anything to control the pacing better Tie maniac killing into the main story line “We need this gasoline stand cleaned out for the generator, so you’ll have to kill the maniac there” type stuff.What is here is REALLY bland and squanders the dramatic opportunity a zombie apocalypse can offer Ditch the generic “shelters” and instead wrap the narrative around a specific group at one shelter for a while.If you really have to ruin the game, at least add it as an “Easy mode” and default to normal

dead rising 4 map disappeared

Put the best weapons and health items in logical stores.

  • Cut health in half and kill or dramatically nerf the health regen.
  • This would add an element of strategy so you might have to find roof to roof routes instead of how it is now, which is just go anywhere and jump a lot while laughing and being zany.
  • MAKE IT HARD! It should actually be possible to be surrounded by zombies and die.
  • Everything is everywhere in great quantities.

    dead rising 4 map disappeared

    There was never any real reason to need new blueprints or carefully make/hoard good weapons or health items. Poor writing, small amount of mission/story content. I only got to kill a couple “Maniacs”, as I incorrectly figured I’d be required to kill some later but never was. The game ended suddenly, and that was it. There is this gorgeous huge mall area but I only ran through it like once, figuring I’d need to come back. A real waste, why even have them if you’re gonna do that. They are completely interchangeable and meaningless in the grand scheme of things. I don’t think I visited a single one more than once, and ordered a car only a single time. Survivors will show up in these, upgrading them. There are upgradable shelters where you can buy things. Emergency shelters are entirely unnecessary Ok, I know, everybody hates escort quests, but if each survivor had unique dialog and not TOO far to escort, it would have been more meaningful than the simple “kill all zombies within 5 meters and insta-win” for every single survivor interaction. There is zero worry or tension to “make it back to the save point” in this game. I only died once – near the end of the game, and only on a final boss. In the previous outing, Dead Rising 3 was missing that, but at least forced you to find save points.īut in Dead Rising 4, it auto saves constantly, not that you’ll need it. You would fail the first few games, but you could restart the game while keeping your level/upgrades. You would fight and die in a limited area over and over – there was a sense of urgency due to the quest timers. I think the biggest misstep here is the difficulty level. I’ve played a lot of games recently but I wanted to stop and think about the shortcomings of Dead Rising 4 (single player campaign without DLC) and what might fix it.













    Dead rising 4 map disappeared